Fiery offers a wide range of character classes and abilities, all of which originate from five basic classes. Each of the basic classes have extraordinary growth potential throughout gameplay. As you begin your journey, you are limited to only these five classes. As you play and experience new areas and levels, you are faced with a decision to either specialize in a subclass, or retain your original class. If you choose to specialize, your abilities and powers will expand accordingly, leading the way to very powerful characters.
However, you may wish to remain a basic class. A basic class is not empty by far, and though it has no advantages that some of the subclasses offer, it also has no disabilities or drawbacks. Once you choose a subclass you can not look back. You can not combine subclasses; you can only choose one. And when you do choose, your current skills/spells may change to reflect your choice. If you choose to become a Cryomancer, you will cast down the spells of a basic sorcerer to embrace the art of Cryomancing. These subclasses are obtained, if you so choose, by first becoming the proper level. The proper level is found within the game. The actual choice will be made by finding the(a) master of the sub class to teach you. The Master may ask you to prove your worthiness of the class. Think hard on your choice.
Warrior
Warriors are skilled in many areas of combat, but excel in none and have no special bonuses. Some Warriors have been known to forget specializing in any one area of their craft and after learning all they can, go on to learn an entirely different profession.
The warrior class encompasses the class of heroes who make their way through the world by their mastery of martial training. Commonly referred to as "meat shields", their clever knowledge of combat tactics, weapon selection and armor maximization make them the natural leaders. While fighters cannot cast magical spells, they can use many magical items found throughout the realms.
Paladin Subclass
Paladins are defenders of the weak and upholders of the faith. They are an elite group of warriors that have made alliances to the divine powers of good and are granted special abilities from that alliance. Paladins are able to detect the presence of evil in the world around them and are also granted a degree of protection from it. Paladins have been known to heal merely by touch, and are very quick to rescue those in trouble. Paladins are rarely seen without their mounts, which they have an uncanny relationship with, often preferring the company of such a mount to that of others. Paladins value Order and Virtue, and strive to make the world a place free of evil, chaos, and destruction.
Primary Attributes: | Strength, Constitution, Wisdom |
Allowed Races: | Human |
Anti-paladin Subclass
Anti-paladins are the essence of evil embodied. These unholy warriors have made dark pacts with the forces of Chaos and Destruction, which give them special powers. Anti-paladins seek the complete annihilation of good, and revel in pain, chaos, and destruction. They have been known to be able to harm with a simple touch, and fight with incredible bloodlust. They are often seen riding jet black unearthly mounts that resemble horses. Anti-paladins are granted the ability to sense good in the world around them and are granted a degree of protection from it.
Primary Attributes: | Strength, Constitution, Wisdom |
Allowed Races: | Human, Orc |
Ranger Subclass
Rangers, like Paladins, are warriors of Virtue, but seek the preservation of nature. They are good warriors opposed to the forces of destruction and evil. Rangers must stay in good graces with nature, and if they fall into the ranks of evil, will lose all powers granted them from nature. Rangers have a relationship with animals that compares to their relationship with people, and are able to make friends in the animal kingdom easier than they do with other people. Rangers are able to move about outdoors with incredible stealth, and are able to detect the passage of any being through any area.
Primary Attributes: | Dexterity, Constitution, Intelligence |
Allowed Races: | Human, Half-elf |
Monk Subclass
Monks are warriors that have learned to harness their inner powers to manipulate their own abilities. Monks keep pretty much to themselves, practicing their combat routines and meditating. They keep a neutral outlook on the world around them, and generally don't get involved in wars, politics, or other people's plans toward earthly gains. Monks instead use their abilities to influence the world to increase harmony and balance. They view the forces of good in a much better light than those of evil, however, due to evil's blatant disregard for life and harmony. Monks will always be more than happy to free an enemy from their earthly form and free them from their karmic mistakes.
Primary Attributes: | Dexterity, Constitution, Wisdom |
Allowed Races: | Human, Half-elf |